May 30, 2026
Digital Art

The Expedition 33 publisher has launched a high-concept games magazine

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Are games art? That was the question, and in some quarters still is, that dominated conversations for a decade or more. But it dragged on, and now it just feels a bit behind where things actually are, because if you spend any time around designers, artists, or anyone making visual work, you’ll find games already in there, sitting alongside film, books, architecture, all of it.

That’s where Reset magazine comes in, which is probably why it feels more interesting than another games magazine trying to carve out space. And that’s a hard take from me, as I spent over 20 years making traditional games magazines, including Official PlayStation, X360 and Play. It’s a new print title, a new kind of games magazine that puts artistic intent front and centre, and, unusually, is being made by a games publisher, Kepler Interactive (the publisher behind the BAFTA award-winning Clair Obscur: Expedition 33). But the fact that it doesn’t behave like a traditional games mag, and it has an original origin story, is kind of the point.

Reset aims to shine a light on how video games are now a defining touchstone in our cultural landscape, and, through essays, conversations, and visual stories, presents the argument that gaming culture and artistic language are now influential beyond pixels and polygons, into architecture, fashion, music, and fine art. Tellingly, there’s a confidence to Reset’s design and presentation that avoids the neediness that similar pitches have had in the past, as it not so much argues a case and simply presents the answers by placing game developers alongside designers, musicians and artists who’ve been shaped by games in return.

Magazine spreads from games magazine Reset

Reset brings together all strands of video games culture and cultural influence, including fashion design, here with Yaku Stapleton. (Image credit: Kepler Interactive)

As creative director, Simon Sweeney says, “it almost feels obvious to us, right?” – this idea that games are already part of the same cultural fabric as everything else creatives draw from.



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